Diablo has always been a PC game, where the idea is that you buy the game for a fair amount of moolah and you play the game to the death at no extra cost. It’s been 10 years since the launch of Diablo 3. Hogwash, I said to myself, as I started downloading the game while holidaying Down Under (Australia, not Hell). Diablo Immortal, the first mobile version of the hit hack-and-slash RPG (role-playing game) series, has been emasculated by many fans and critics who lambast it for failing players because of its unfair “pay to win” (P2W) game design. By now, you would have read all the negative reviews about the latest iteration of the Diablo franchise.
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